As soon as I figure it out, or if I get a handy tip from a fellow user, I’ll update this article. I’ve been experimenting with importing the FBX into Blender, which works, however the bone structure is all wonky and I have no idea how to even it out – nor how to then export the data back so that DAZ Studio can understand it. Thanks to Chris for bringing this to my attention. It was great while it lasted I guess, but all good (free) things must come to and end. ![]() Although the Genesis character is still importable into Mixamo without issues, DAZ Studio no longer shows anything when the FBX file is imported. ![]() It appears that Mixamo have changed the FBX format upon export, to something that’s currently not supported in DAZ Studio (4.12.1 at the time of writing). I always liked him for his versatility, but knowing what he can do for future generations, I like him even better now □ Update May 2020
0 Comments
Leave a Reply. |